Shadow Tamer
EARTH 3

Shadow Tamer

  • Archetype:
  • Archfiend

  • ATK:
  • 800

  • DEF:
  • 700

  • View:
  • 2664




(This card is always treated as an "Archfiend" card.) FLIP: Target 1 Fiend-Type monster your opponent controls; take control of that target until the End Phase.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Jan 1, 2026
43± 7/ 100
Power Score
Intrinsic 45
Deck 41

Shadow Tamer — Power Evaluation

Final Score: 43 ± 7 · Confidence: Medium

  • Intrinsic: 45 · Deck: 41 · Meta: provisional
  • Primary role: Material body · Secondary: Removal

Why it scores here

Shadow Tamer is a Level 3 EARTH Warrior that is always treated as an "Archfiend" card, so its real value is a cheap, name-carrying body rather than its 800 ATK / 700 DEF. Its FLIP effect only takes control of one opposing Fiend-Type monster until the End Phase, which is slow, conditional, and hands the monster back, so it contributes almost no disruption. It shows up in 7 recent main decks across 5 archetypes at roughly 1.57 copies, confirming it is a practical low-cost utility body, but it never appears in any recorded combo, so it converts into very little on its own. No points were given for its stats — the score comes from easy accessibility and the built-in Archfiend name, offset by the weak, slow FLIP.

Axis scores

Axis Score Evidence
Accessibility 45 A Level 3 monster with no summoning condition is easy to Normal Summon and it appears in 7 main decks across 5 archetypes (observed).
Combo & Conversion 18 Zero recorded combo appearances and a FLIP that does nothing on its own show it is not a starter or enabler (observed).
Resource Economy 35 The control steal is temporary (until the End Phase) and trades roughly even, never generating card advantage (verified).
Effect & Interaction 25 The FLIP only targets an opponent's Fiend-Type monster, is slow because it needs a flip, and returns the monster afterwards (verified).
Material Utility 52 Level 3 EARTH Warrior with no summon restriction and the built-in "Archfiend" name provides usable generic material value even if the effect is negated (verified).
Resilience & Flexibility 25 A Flip Effect is fragile: one negation or removal before it flips ends the card's entire contribution (inferred).
Deck-Building Efficiency 58 Played at ~1.57 copies with no locks, costs, or garnets in decks where the Archfiend name matters (observed).

Calculation

Weight profile: 0.7 Material body + 0.3 Removal. Intrinsic ≈ 45, Deck ≈ 41, Meta = provisional. Modifiers: Near-free splash in Archfiend decks (1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Always treated as an "Archfiend" card, giving free name synergy with Archfiend/Pandemonium support
  • Level 3 EARTH Warrior with no summoning condition — easy generic material and Rank 3 / Link fodder
  • Cheap to run: ~1.6 copies, no locks, no garnet cost
  • Splashable: seen across 5 distinct archetypes in the sample

Weaknesses

  • FLIP effect is slow — it must survive a turn or be flipped by another card
  • Only steals a Fiend-Type monster, and only until the End Phase
  • 800 ATK / 700 DEF body with no protection
  • Zero recorded combo appearances — it adds nothing to combo lines

Counters / choke points

  • Opponent boards without Fiend-Type monsters make the FLIP dead
  • Effect negation or removal before the FLIP resolves
  • Any board wipe or negate on the Normal Summon

Best use

Low-cost Level 3 'Archfiend'-named material body with a situational Fiend steal. Decks: Archfiend, Unchained. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: this card is always treated as an "Archfiend" card; Card text: FLIP targets 1 Fiend-Type monster the opponent controls and takes control of it until the End Phase; Level 3 EARTH Warrior, 800 ATK / 700 DEF, legal in TCG, OCG, Master Duel and Duel Links
  • Observed: 7 recent decks run it in the main deck, average 1.57 copies (5 decks at 1 copy, 2 decks at 3 copies); Seen in Archfiend (28.6%), Unchained (28.6%), Red-Eyes (14.3%) and Primoredial (14.3%) lists; 0 combo appearances across all recorded boards
  • Inferred: It can be used as generic Level 3 material (Rank 3 / Link fodder) even when its effect is negated; The built-in 'Archfiend' name is the likely reason it is chosen over other Level 3 bodies; The FLIP is unreliable because it is slow and conditional
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from the 7-deck sample only











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