EARTH
3Shadow Tamer
Archetype:
Archfiend
ATK:
800
DEF:
700
View:
2664
(This card is always treated as an "Archfiend" card.) FLIP: Target 1 Fiend-Type monster your opponent controls; take control of that target until the End Phase.
Shadow Tamer — Power Evaluation
Final Score: 43 ± 7 · Confidence: Medium
- Intrinsic: 45 · Deck: 41 · Meta: provisional
- Primary role: Material body · Secondary: Removal
Why it scores here
Shadow Tamer is a Level 3 EARTH Warrior that is always treated as an "Archfiend" card, so its real value is a cheap, name-carrying body rather than its 800 ATK / 700 DEF. Its FLIP effect only takes control of one opposing Fiend-Type monster until the End Phase, which is slow, conditional, and hands the monster back, so it contributes almost no disruption. It shows up in 7 recent main decks across 5 archetypes at roughly 1.57 copies, confirming it is a practical low-cost utility body, but it never appears in any recorded combo, so it converts into very little on its own. No points were given for its stats — the score comes from easy accessibility and the built-in Archfiend name, offset by the weak, slow FLIP.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | A Level 3 monster with no summoning condition is easy to Normal Summon and it appears in 7 main decks across 5 archetypes (observed). |
| Combo & Conversion | 18 | Zero recorded combo appearances and a FLIP that does nothing on its own show it is not a starter or enabler (observed). |
| Resource Economy | 35 | The control steal is temporary (until the End Phase) and trades roughly even, never generating card advantage (verified). |
| Effect & Interaction | 25 | The FLIP only targets an opponent's Fiend-Type monster, is slow because it needs a flip, and returns the monster afterwards (verified). |
| Material Utility | 52 | Level 3 EARTH Warrior with no summon restriction and the built-in "Archfiend" name provides usable generic material value even if the effect is negated (verified). |
| Resilience & Flexibility | 25 | A Flip Effect is fragile: one negation or removal before it flips ends the card's entire contribution (inferred). |
| Deck-Building Efficiency | 58 | Played at ~1.57 copies with no locks, costs, or garnets in decks where the Archfiend name matters (observed). |
Calculation
Weight profile: 0.7 Material body + 0.3 Removal. Intrinsic ≈ 45, Deck ≈ 41, Meta = provisional. Modifiers: Near-free splash in Archfiend decks (1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Always treated as an "Archfiend" card, giving free name synergy with Archfiend/Pandemonium support
- Level 3 EARTH Warrior with no summoning condition — easy generic material and Rank 3 / Link fodder
- Cheap to run: ~1.6 copies, no locks, no garnet cost
- Splashable: seen across 5 distinct archetypes in the sample
Weaknesses
- FLIP effect is slow — it must survive a turn or be flipped by another card
- Only steals a Fiend-Type monster, and only until the End Phase
- 800 ATK / 700 DEF body with no protection
- Zero recorded combo appearances — it adds nothing to combo lines
Counters / choke points
- Opponent boards without Fiend-Type monsters make the FLIP dead
- Effect negation or removal before the FLIP resolves
- Any board wipe or negate on the Normal Summon
Best use
Low-cost Level 3 'Archfiend'-named material body with a situational Fiend steal. Decks: Archfiend, Unchained. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: this card is always treated as an "Archfiend" card; Card text: FLIP targets 1 Fiend-Type monster the opponent controls and takes control of it until the End Phase; Level 3 EARTH Warrior, 800 ATK / 700 DEF, legal in TCG, OCG, Master Duel and Duel Links
- Observed: 7 recent decks run it in the main deck, average 1.57 copies (5 decks at 1 copy, 2 decks at 3 copies); Seen in Archfiend (28.6%), Unchained (28.6%), Red-Eyes (14.3%) and Primoredial (14.3%) lists; 0 combo appearances across all recorded boards
- Inferred: It can be used as generic Level 3 material (Rank 3 / Link fodder) even when its effect is negated; The built-in 'Archfiend' name is the likely reason it is chosen over other Level 3 bodies; The FLIP is unreliable because it is slow and conditional
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from the 7-deck sample only






